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| | PC World - 18 Dec (PC World)Over the past few years at LDShop, we’ve been watching something subtle but important happen in the background of the games industry. On the surface, it’s the same mix of new seasons, fresh banners, and limited-time events—but underneath, the way players pay, the tools they use, and the risks they face have all started to shift.
Drawing on what we see in our own data, combined with public reports from payment providers and security researchers, we’ve identified a few key trends that are quietly reshaping how global top-ups actually work in 2025 and beyond.
Shifting player spend patterns
Players aren’t exactly tightening their belts; they’re just spending in a much more scattered way. That’s the clearest thing we see, looking at LDShop’s orders every day.
On the surface, the market still looks healthy. In 2024, global games revenue sits at around $187.7 billion, up about 2.1% from the previous year. PC and console together make up roughly half of that, while mobile remains the single biggest slice of the pie. So the crowd of people willing to pay for games is still growing. The market hasn’t exploded, but it definitely hasn’t shrunk.
LDShop
What has really changed is how that money is sliced up.
Not long ago, plenty of players had “one main game”. You’d lock into an MMO, a big gacha, or a favourite sports title, and most of your money went there: big bundles, expansions, season passes. Now it looks very different. One month of spending might be:
a pity chase in a gacha RPG
a battle pass in a competitive or sports game
a couple of event packs in another title
plus one or two ongoing subscriptions quietly renewing in the background
Once spending is spread out like this, “Where do I top up?” stops being a one-off question. It turns into, “Which place am I okay using across all these games, all year?” That’s why aggregators like LDShop or Razer Gold keep showing up in comparison posts: one login covers multiple titles, regions, and denominations. Instead of rotating between four or five unfamiliar stores, people lean toward a single platform that fits into their existing routine.
The thinking has shifted from “How much can I shave off this one order?” to “Over a whole year of small purchases, how do I keep costs and hassle under control?” When you look at it on that timescale, multi-game platforms naturally have an edge over the old model of “one official store plus a random mix of third-party sites”.
Digital wallet shift
The bigger change, though, is in how people pay.
By 2022, digital wallets already handled close to half of global e-commerce transaction value. In China, mobile and digital wallets made up about 67.3% of e-commerce payments in 2023, with Alipay and WeChat Pay leading the charge. In the US, roughly 72% of consumers were using services like PayPal, Venmo, Zelle, or Cash App in 2023, and that share is still creeping up.
If you think about your own day, it makes sense. Food delivery, ride-hailing, streaming, online shopping – it’s all wallet-based now. Pulling out a physical credit card for a small cross-border game top-up almost feels old-fashioned. Banks don’t love those transactions either: they’re low value, foreign, and often flagged as risky. People run into extra one-time passwords, random declines, or “please call the bank” moments. After that happens a few times, they simply stop using that card for games.
LDShop has been built around that reality from the start. The goal is simple to say but tricky to execute: global game coverage, local payment habits.
That doesn’t just mean pasting more logos on the checkout page. In Taiwan, for example, LDShop supports LINEPay, MyCard and can issue local e-invoices. In Russia, players can conveniently pay using ??? (SBP) and Tinkoff Pay. The point is that when a player reaches checkout, the experience should feel like any other familiar local e-commerce site, not like learning a new financial product from scratch.
And that familiarity matters more than any “fast and secure” tagline. When people see payment options they already use for groceries or transport, the decision to reuse the same platform next time becomes almost automatic.
Escalating account threats
As volumes grow, risk has stopped being a niche concern and turned into a daily one.
You don’t need insider data to see it. Microsoft’s Digital Defense Report mentioned blocking roughly 450 million cyber-attack attempts per day, with a notable share pointed at digital goods, small payments, and login credentials. For attackers, small game top-ups are ideal: frequent, cross-border, and historically lighter on verification — a pattern that also explains why even a few basic security tweaks can make a noticeable difference for everyday users.
The problem is that the damage rarely stays small. A compromised payment method or account can link out into other games, platforms, and cards.
So the question “Is this top-up channel safe?” is no longer a throwaway line. It has become a very real issue that can directly affect account reputation, virtual assets, and even the exposure risk of your payment methods.
When users choose a platform now, they’re looking much more closely at how much information they have to hand over, how transparent the platform’s processes are, and whether real-world cases and resolution records exist for them to reference if something goes wrong.
In this environment, LDShop’s strategy is to put itself in a position where it can be examined, rather than limiting users to one-way official messaging. We keep our Trustpilot page open and active, where the platform currently holds a 4.8/5 rating with around 2,800 reviews. The feedback isn’t a wall of perfection—it looks like a real operating business:
Some users highlight stable pricing, fast delivery, and the fact that they don’t have to hand over their game passwords.
Others point out that there can be slight delays during peak periods, or that extra checks may be needed when risk controls are triggered.
To many players, that mix feels more like a real business than a sales brochure. Things mostly work; sometimes they don’t; and there’s a transparent history of both. Combined with LDShop’s connection to the LDPlayer ecosystem, it paints a picture of a long-term operation rather than a fly-by-night site that could vanish or rebrand overnight.
Real trust doesn’t come from saying “we are safe” in a banner. It comes from giving people enough information to decide for themselves what level of risk they’re comfortable with.
Choosing trusted platforms: LDShop
LDShop
So, what actually drives the choice of a top-up platform now?
Most players are quietly managing a small personal bundle of games and launchers. Almost nobody wants to learn a new payment flow every time they chase a limited banner or renew a battle pass. Saving a small amount on one order feels less exciting if it comes with extra verification steps, dispute emails, and a nervous chat with the bank.
From what we observe, people are effectively rating platforms on four broad axes:
1. CoverageDoes this place support the few games and regions I truly care about, all in one account, or only look impressive on a long list?
2. Fit with daily payment habitsCan I pay the same way I already pay for other online services, or do I have to dig out a rarely used card or method just for this?
3. Comfort around security and frictionAre the rules consistent? Is sensitive data kept to a minimum? Do I get hit by random checks every other purchase?
4. Outside reputationAre there public reviews, discussions, and past cases that I can look up in a few minutes, beyond whatever the platform says about itself?
LDShop’s place in that landscape is fairly clear. We’re backed by the LDPlayer brand, we position ourselves as a global professional top-up platform with clear product lines (UID direct recharge, gift cards, game cards) on our official site, we work to make local payment and invoicing feel like normal e-commerce, and we put our reputation on public platforms knowing it will be scrutinized over time.
For LDShop, the key has always been on the user’s side: everyone’s game library, payment habits, and risk tolerance are different. The more useful question is not “who is the cheapest for this one transaction,” but rather: “which platform can I rely on month after month without thinking twice?” LDShop’s aim is straightforward — to be the go-to top-up service players trust all year, no matter the game or device. Read...Newslink ©2026 to PC World |  |
|  | | | ITBrief - 18 Dec (ITBrief) In 2026, AI and automation face a shakeout as pilots give way to hard ROI demands, exposing skills gaps and flawed processes at scale. Read...Newslink ©2026 to ITBrief |  |
|  | | | Stuff.co.nz - 18 Dec (Stuff.co.nz) Patel had failed to pay three employees about $41,000 under the Minimum Wage Act 1983. Read...Newslink ©2026 to Stuff.co.nz |  |
|  | | | ITBrief - 18 Dec (ITBrief) New Zealand cyber losses hit NZD $12.4 million in Q3 2025, more than doubling as business email scams and high-value transfers surge. Read...Newslink ©2026 to ITBrief |  |
|  | | | PC World - 18 Dec (PC World)Texas has officially filed a lawsuit against Sony, Samsung, LG, Hisense, and TCL, BleepingComputer reports.
The reason for the lawsuit is that these five companies allegedly used Automated Content Recognition (ACR), a technology that takes periodic screenshots of what users are watching (twice per second) and sends that information to servers in Japan, South Korea, and China.
In the official press release, the lawsuit is summarized as a “suit against five major television companies for spying on Texans by secretly recording what consumers watch in their own homes.”
Texas Attorney General Ken Paxton writes: “Companies, especially those connected to the Chinese Communist Party, have no business illegally recording Americans’ devices inside their own homes.” He goes on: “This conduct is invasive, deceptive, and unlawful. The fundamental right to privacy will be protected in Texas because owning a television does not mean surrendering your personal information to Big Tech or foreign adversaries.”
If the allegations are true, this will be one of the biggest breaches of user privacy in smart TVs, and it’s not like smart TVs are exactly bastions of privacy to begin with. While it’s hard to avoid smart TVs these days—TVs without internet connections are getting rarer and rarer—it’s another notch in favor of not making everything we own online 24/7.
You can read the actual lawsuits filed against each company with these links: Sony (PDF), Samsung (PDF), LG (PDF), Hisense (PDF), TCL (PDF). Read...Newslink ©2026 to PC World |  |
|  | | | PC World - 18 Dec (PC World)Buying or renting — that’s not just the big question when it comes to housing. With software, too, customers often have to decide whether they want to own or rent a program, i.e. take out a subscription. Both models have advantages and disadvantages that are worth knowing.
Some manufacturers no longer give you a choice. They only offer their products on a subscription basis or at least make the purchase versions as unattractive as possible for customers.
This is because a software subscription not only brings them higher profits compared to the sale of software, but also better customer loyalty.
Reasons for the development of software subscriptions
The prerequisite for the sale of software as a subscription download was the development of faster internet connections and the availability of cloud services. This gave manufacturers the opportunity to significantly reduce their distribution costs.
When a program is sold as a download, the manufacturer no longer has to produce DVDs, design a box, or provide a paper manual. With a single copy on a server, he can at least theoretically supply millions of customers.
What’s more, direct distribution via download bypasses retailers, some of whom charge hefty fees for shelf space in addition to the commission on sales.
Companies quickly realized that the possibility of downloading software also paved the way for software subscriptions. They brought them advantages on the revenue side, as they ensured regular and reasonably predictable incoming payments.
In addition, the subscriptions now also provided manufacturers with the names and addresses of their customers, who had previously remained largely anonymous. This paved the way for targeted campaigns to promote other in-house products.
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The benefits of software subscriptions for customers
Manufacturers have introduced software subscriptions primarily because they can save costs in this way. However, subscriptions also have some positive aspects for customers.
For example, many software packages install an automatically launched agent that checks the manufacturer’s servers regularly, sometimes even daily, to see if there is a new version or a patch.
These are often security updates that can be distributed quickly in this way. Or they fix minor and major bugs and add new functions.
Above all, it is important that you as the user of the software do not have to take action yourself. Instead, you simply agree to the download and installation of the update when you receive a corresponding notification.
The costs are also an argument in favor of a subscription for many users. Large software packages often cost several hundred dollars, which is a big investment for many users.
With a subscription instead, you usually only pay a double-digit or slightly higher amount per year. This is often easier to finance for small companies and private users.
What’s more, the minimum subscription period for larger software packages is usually one year, and you must cancel the subscription one month before it expires. Tools and smaller programs can often also be purchased on a monthly basis.
In both cases, a subscription that can be cancelled quickly is usually cheaper than buying the software.
This allows you to reduce the costs for time-limited projects, for example. For project work, it is also advantageous that the budget can be better planned due to the constant costs of a subscription. Subscription costs are also easier for companies to manage for tax purposes than the high one-off costs of purchasing software.
Finally, subscription versions are often characterized by the fact that they include extended functionality. For example, the classic purchase version of Microsoft Office Home and Student does not include Copilot. With programs from other manufacturers, the cloud storage in the purchased version is severely limited or missing altogether.
And finally: Unlike in the past, there are hardly any favorable update versions for purchased full versions. With every new version that comes onto the market, you have to pay the full price again.
The disadvantages of software subscriptions
The disadvantages of software subscriptions can be summarized under two headings: Cost and dependence on the manufacturer.
If you add up the subscription fees over several years and compare them with the purchase price for a single license, it often turns out that a purchase is cheaper than a subscription after just two to three years — see the box “Calculation example with Microsoft Office.”
Incidentally, offers make little difference to the cost calculation. There are offers for both the purchase versions and the subscription versions.
One thing to bear in mind, however, is that the subscription price is often advertised as reduced for the first year, but the recommended retail price is then due upon automatic renewal. This is often the case with antivirus programs, for example, which have only been available as a subscription for decades.
With a subscription, you become dependent on both the software and the manufacturer. If the program uses a proprietary file format, for example, you will no longer be able to access the data once the subscription expires. Exporting to other formats is also often blocked.
In addition, with a subscription model you have to accept all updates and new versions, even if you feel that the user interface has deteriorated or required functions are suddenly no longer available.
In short: With a classic purchase version, you have a permanent license to use the software. A subscription, on the other hand, makes you dependent on the provider.
Comment: ‘Pros and cons of software subscriptions’
It’s clear that software subscriptions primarily benefit the manufacturers. In this way, they reduce their distribution costs and benefit from regular and calculable cash flows.
And last but not least, they learn the names and addresses of their customers and can use this data for advertising purposes.
However, customers do not go away empty handed with this sales model. They receive new functions as soon as they are available and no longer have to check the manufacturer’s website every month for fresh updates and bug fixes.
I am also prepared to pay money for this increased convenience and security.
And as far as anonymity when buying software is concerned, this has always been limited. In many cases, manufacturer support was tied to registration, where you had to provide your personal details.
In the past, I had to pay dearly for the full version of software and then pay for the next update every one or two years. I prefer a subscription model.
In my opinion, the alternative to software subscriptions today is no longer the purchased versions, but programs from the freeware and open source scene.
Which applications are still available as purchased versions
In addition to Microsoft Office, the Corel Draw Graphics Suite must be mentioned in a list of purchased versions. The package currently costs $329, with an annual subscription costing $269.
For hobby graphic designers, Corel offers the slightly limited version Corel Draw Standard for $299. It is only available as a purchase version. With Corel Draw Essentials, the company also has a package for greeting cards and simple social media work in its program.
It consists of the slimmed-down versions Corel Draw Essentials and Corel Photo-Paint Essentials and has a retail price of $130.
Corel offers its Graphics Suite both as a purchase and a subscription version. Those who only need the program for one or two years are better off with the subscription.Foundry
The other important programs, of which there are still purchase versions, are also mainly from the graphics and video corner. Magix Video Deluxe costs around $30 as a new purchase, the annual subscription is around $36.
Cyberlink Director Suite 365 for Windows costs $140, while Power Director 365 is available for $80 per year. Nero Video Studio is available as a purchase version for $50, but Nero does not offer a subscription.
The video editor Video Deluxe from Magix costs around $30 a new purchase. The annual subscription is around $36. In any case, it is worth taking a look at the price comparison, where you can often find bargains.Foundry
Adobe, probably the most important manufacturer of graphics, video, and DTP programs, completely removed the purchase versions from its program years ago.
Since then, Photoshop, Indesign, and others have only been available from Adobe on a subscription basis. Only the slimmed-down Photoshop Elements is still sold with a three-year license.
Affinity Photo is available as an almost fully fledged alternative to Photoshop at a price of around $85.
For around 10 years now, Adobe has only been selling the popular graphics program Photoshop as a subscription, either as a stand-alone program or as part of the Graphics Suite, which is significantly more expensive.Foundry
An ever-increasing number of office programs, tools, and even complex image, audio, and video editing programs are no longer offered as a purchase and/or subscription version, but are instead made available online for free download as freeware or open source.
However, this often only applies to private use; for professional use, the software must be licensed and paid for. However, the office package Libre Office, the image editor Gimp, and the audio editor Audacity are free for every user, even if the software is used for business purposes.
A slightly limited version of the professional video editor Davinci Resolve is available for free download.
The office package Libre Office is sold with the Mozilla Public License 2.0. Among other things, this license states that the software may be used freely for both private and business purposes.Foundry
Calculation example with Microsoft Office
The Microsoft Office package is still available in a paid version. There is also a subscription version called Microsoft 365, which is clearly favored by the company’s marketing. This makes a direct comparison of the two versions all the more interesting.
View Microsoft Office Home 2024 on Amazon
View Microsoft Office 2024 Home and Business on Amazon
View Microsoft 365 Personal on Amazon
The purchase version is called Microsoft Office Home 2024. It contains Word, Excel, PowerPoint, and Onenote and includes 1TB of free online storage at OneDrive. The recommended retail price is $149.
If you also want Outlook, you will need to purchase Office Home & Business 2024. This version is also suitable for professional use and costs $250.
The subscription version Microsoft 365 Personal for one user used to cost $69. Microsoft has now increased the price to $99 per year. This version also includes Outlook and Copilot. From now on, you will pay a subscription fee of $198 over two years, whereas you only have to pay $149 for the license of the purchase version.
However, it should be noted that the purchase versions do not receive any free feature updates. Instead, a new, revised version is released every two to three years, most recently in 2024, 2021, 2019, and 2016.
So if you always want to be up to date, just like with Microsoft 365, the calculation opposite is based on the sales and subscription prices in the individual years. We have used the recommended retail prices in the years of publication as a basis.
YearMicrosoft Office Home 2024 (cumulative)Microsoft 365 Personal (cumulative)2016149 dollars (for Office 2016)69 dollars2017149 dollars138 dollars2018149 dollars207 dollars2019298 dollars (new version)276 dollars2020298 dollars345 dollars2021447 dollars (new version)414 dollars2022447 dollars483 dollars2023447 dollars552 dollars2024596 dollars (new version)621 dollars2025596 dollars720 dollars
As you can see, the Microsoft Office subscription is significantly more expensive over the years than the purchased version.
However, you have to bear in mind that the subscription version is continually being updated with new features, while the purchased Office only receives security updates. Microsoft provides these security updates until the end of the support period of the Office package. As a rule, this is five years from the year in which the software was sold.
It should also be noted that many retailers offer Office packages at significantly lower prices.
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|  | | | PC World - 17 Dec (PC World)TL;DR: Lifetime access to 1,000+ StackSkills courses is just $19.97 for a limited time, making it the perfect last-minute holiday gift—or a smart upgrade for your own 2026 goals.
If you’ve got someone on your holiday list who loves learning—or someone who should love learning—this might be the easiest last-minute win of the season. EDU Unlimited by StackSkills is offering lifetime access to more than 1,000 courses for just $19.97 (MSRP $600), and honestly, that’s the kind of gift that looks thoughtful while costing less than a takeout lunch.
StackSkills covers everything from IT and coding to design, finance, business strategy, productivity, and even the fun stuff like languages and instrument training. Plus, more courses are added each month. Think of it as the grown-up version of giving someone a box of possibilities—only this box actually leads to better jobs, new hobbies, and maybe even a side hustle they’ve been daydreaming about.
The platform updates monthly, features instructors with real-world experience, and organizes learning paths that make it incredibly easy to go from “curious” to “actually doing the thing.”
And yes, it’s also an excellent “gift to self” if you’re entering the new year with big career-energy.
Pick up lifetime access to EDU Unlimited by StackSkills for just $19.97 (MSRP $600).
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StackSocial prices subject to change. Read...Newslink ©2026 to PC World |  |
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